Looking Down on Earth is a large-scale, interactive space exhibit developed for the Kirby Science Center as part of their new space-focused gallery.
Created in collaboration with Formula-D, the exhibit allows visitors to explore Earth from orbit through a shared, multiplayer experience—blending real-time data, tactile interaction, and immersive projection.
Our role focused on designing and engineering the interactive software ecosystem that connected handheld devices, multiplayer logic, and a large-format projection system into a single coherent experience.

Visitors interact with the exhibit using Android tablets, each running a custom application. Together, multiple players explore Earth from spacei - discovering weather systems, geography, and planetary data while seeing their collective actions reflected on a large projection surface above and around them.
Key goals of the experience:
We built four interconnected applications, each with a specific role in the system:
Tablet Client Apps (Android)
Multiplayer Game Logic
Projection Control Application
System Orchestration Layer
At the heart of the installation is a real-time communication layer between the tablets and a TouchDesigner - driven projection system.
This architecture allows:
Multiplayer in a Public Space
Unlike personal games, museum exhibits must handle:
Language & Accessibility
The apps were built with multi-language support from day one, ensuring the exhibit could serve a diverse audience without duplicating code or logic.
Reliability Over Perfection
In a museum context, robustness beats complexity. Every interaction, animation, and data exchange was optimized for:
This project continues my long-standing collaboration with Formula-D, working at the intersection of experience design, spatial storytelling, and real-time interactive technology.
Formula-D led the conceptual, spatial, and narrative design, while I focused on turning those ideas into a production-ready interactive system that could live comfortably on a museum floor.